Why India Can’t Create a Game Like Black Myth Wukong?

From hype to records, but where does India stand in this gaming revolution?

Black Myth: Wukong Breaks Steam Records

So, let me tell you about this insane Chinese game called Black Myth Wukong India. It just shattered world records! Yep, it hit 2.2 million concurrent players on Steam within hours of release. That’s more than any other single-player game. But, the question is what’s so special about it?

I’m not here to bash the game; I love it too! The gameplay is awesome, the story is intriguing, and it’s challenging enough to keep gamers hooked. But why can’t India create a game like Black Myth Wukong India? Let’s dive into it with a bit of reality check!

The Black Myth Wukong India Success Recipe Not Just Luck, Bro!

First off, Black Myth Wukong India is no overnight success. Game Science, the developer, has been working on this game for years. They dropped a demo back in 2020, which already hyped up the game. And, you know who helped propel this game to where it is now? Yep, Tencent the Chinese tech giant. With their 5% stake in Game Science, they’re probably brokering deals with American companies left, right, and center.

Moreover, Game Science partnered with Nvidia, a major player in the AI revolution. Securing a spot on Nvidia’s GPUs is a significant achievement. Game Science also collaborated with PlayStation and Luckin Coffee (China’s Starbucks), launching Americano drinks and merch named after Black Myth Wukong India. All of this contributed to the massive hype, leading to the game’s instant success upon launch.

Why India’s Gaming Market is Not There Yet

Now, let’s talk about India. Why can’t we create a game like Black Myth Wukong India? The first reason is simple there’s no substantial market for AAA PC games here. Most gamers in India are on mobile devices rather than PCs. Statistically, the PC gaming market in India is less than 10% of the mobile gaming market. And, no offense, but many PCs here can’t handle high-end games like Black Myth Wukong India or Red Dead Redemption 2.

On the other hand, China’s gaming scene has evolved significantly. Steam launched in China in 2021 and has since become the second-largest market after the U.S. Game Science didn’t just start as PC game developers; they began with mobile games in 2014 and later shifted to AAA PC games. In India, we still need a major success story in the PC game space to attract investors.

Black Myth Wukong India game screenshot

Marketing Magic – China vs India

Here’s where the game gets really interesting marketing! The developers spent $75 million (about ₹555 crore) over six years to develop Black Myth Wukong India. They didn’t just rely on the game itself; their marketing strategy was top-notch. Partnerships with big companies, leveraging Nvidia’s tech, creating hype on Steam all played a crucial role. Could we see such marketing in India? Unfortunately, not really, due to the lack of investor confidence in our PC gaming market.

India has the talent, for sure! Look at Hollywood blockbusters like Interstellar or Avatar much of the animation was done in India. Even Red Dead Redemption 2 had work done in Rockstar’s Bangalore studio. But it’s not just about tech; it’s about creativity, storytelling, and marketing. And that’s where we fall short. Most developers here don’t focus on the story; they treat it like just another engineering problem. That won’t cut it in game development.

Cultural and Creative Roadblocks

Finally, let’s address the elephant in the room creative freedom. Black Myth Wukong India is based on Chinese mythology, and the game lets you, well, smash heavenly gods. Could we create something similar in India? Imagine making a game where you’re going around beating up Hindu gods. The backlash would be overwhelming! We’re a bit too sensitive regarding such creative freedoms.

Additionally, the leader of a project like this must have three key skills development, design, and marketing. In India, someone with these skills might choose to start a business with less risk. Why take a chance on creating a AAA PC game that might not succeed? The market and support for such ventures are currently lacking.

Conclusion: India Can, But Will We?

In conclusion, it’s technically possible to make a game like Black Myth Wukong India in India. We have the talent, tools, and tech. Yet, we lack the market, investor confidence, and cultural freedom to really take risks like Game Science did. If we could overcome these barriers, India might produce games with rich stories based on our mythology.

But for now, it remains a waiting game. I’d love to see the day we create something like Black Myth Wukong India here. Until then, I’ll keep my imaginary millions away from investing in AAA PC games in India!

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